
Inside an Indie Game Studio: The Honest Truth About Costs, Marketing & Survival
#indiegame #gamedev #3danimation
What is it really like to run an indie game studio? In this interview, we talk honestly about the realities of indie game development, including costs, marketing, failure, and survival. We discuss how studios make money, build games and asset packs, manage risk, and keep going long-term. A look at the real work behind making games.
RetrostyleGame's Free Assets:
Free access to any of our Ocean Keeper asset packs until February 28.
Here's how it works:
1) Join our Discord: https://discord.gg/nTm76SVngu
2) Use promo code "Grant"
3) Get 31 models for free — their choice of Isometric or FPS
LEARN GAME ART IN BLENDER
My Complete Blender Creator single course - only $18
https://www.gamedev.tv/courses/complete-blender-creator?ref=ywqzmjc
My Mega Pathway Course - build your own asset packs $40: https://www.gamedev.tv/bundles/blender-pathway?ref=ywqzmjc
MY SOCIALS:
Substack for Articles & Written Tutorials: https://grantabbitt.substack.com/
Gumroad For Free Beginners Booklet: https://grantabbitt.gumroad.com/
My Website: http://www.gabbitt.co.uk
Discord: https://discord.gg/uwF2fcm
Buy Me a Coffee: https://ko-fi.com/M4M21GGIWE
USEFUL YOUTUBE TUTORIALS:
Learn the basics of Blender 5: https://www.youtube.com/playlist?list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8
Chapters:
00:00 – Intro:
01:40 - About RertostyleGames
07:11 - Indie company structure
08:20 - Employees
10:05 - How many games has RetroStyle Games produced
11:30 - Art styles and implementation
12:40 - difficulties of releasing their first game
14:44 - How risky? How profitable?
15:25 - The Game Dev Lottery - Risk
18:50 - Process behind Ocean Keeper PG Game
22:35 - the importance of speed in game development
23:40 - Gamedev Mistakes
27:10 - Developing a gaming community
31:00 - The demands of the gaming community
33:45 - the game marketing process
27:10 - Make game and make assets
29:00 - Making asset packs
42:10 - Making asset packs work in different engines and for different genres
46:40 - Texturing and poly count for asset packs
1:00:50 - How much do asset packs cost to make
1:04:45 - Advice for indie developers
1:07:30 - final thoughts
What is it really like to run an indie game studio? In this interview, we talk honestly about the realities of indie game development, including costs, marketing, failure, and survival. We discuss how studios make money, build games and asset packs, manage risk, and keep going long-term. A look at the real work behind making games.
RetrostyleGame's Free Assets:
Free access to any of our Ocean Keeper asset packs until February 28.
Here's how it works:
1) Join our Discord: https://discord.gg/nTm76SVngu
2) Use promo code "Grant"
3) Get 31 models for free — their choice of Isometric or FPS
LEARN GAME ART IN BLENDER
My Complete Blender Creator single course - only $18
https://www.gamedev.tv/courses/complete-blender-creator?ref=ywqzmjc
My Mega Pathway Course - build your own asset packs $40: https://www.gamedev.tv/bundles/blender-pathway?ref=ywqzmjc
MY SOCIALS:
Substack for Articles & Written Tutorials: https://grantabbitt.substack.com/
Gumroad For Free Beginners Booklet: https://grantabbitt.gumroad.com/
My Website: http://www.gabbitt.co.uk
Discord: https://discord.gg/uwF2fcm
Buy Me a Coffee: https://ko-fi.com/M4M21GGIWE
USEFUL YOUTUBE TUTORIALS:
Learn the basics of Blender 5: https://www.youtube.com/playlist?list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8
Chapters:
00:00 – Intro:
01:40 - About RertostyleGames
07:11 - Indie company structure
08:20 - Employees
10:05 - How many games has RetroStyle Games produced
11:30 - Art styles and implementation
12:40 - difficulties of releasing their first game
14:44 - How risky? How profitable?
15:25 - The Game Dev Lottery - Risk
18:50 - Process behind Ocean Keeper PG Game
22:35 - the importance of speed in game development
23:40 - Gamedev Mistakes
27:10 - Developing a gaming community
31:00 - The demands of the gaming community
33:45 - the game marketing process
27:10 - Make game and make assets
29:00 - Making asset packs
42:10 - Making asset packs work in different engines and for different genres
46:40 - Texturing and poly count for asset packs
1:00:50 - How much do asset packs cost to make
1:04:45 - Advice for indie developers
1:07:30 - final thoughts
Grant Abbitt (Gabbitt)
This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries.
Live ...