
Carving Reality: From Chainsaws to Digital Landscapes | Unreal Fest Bali 2025
In this session recorded at Unreal Fest Bali 2025, Aidan Newsome of Bienenstock Natural Playgrounds shares how he uses RealityCapture to quickly build high-quality 3D assets that don’t just look good, but actually work in CAD tools like Rhino. And yes, these models are carved in the real world by artists wielding chainsaws!
The session also walks through the process of taking photogrammetry data from a drone, processing it in RealityCapture, and turning it into an accurate site model.
Start with a solid design and all the right ingredients in place, and it all comes together using innovative landscape architecture plugins to shape natural playscapes, sometimes spanning beyond 20 acres.
Newsome concludes by bringing it all into Twinmotion to create immersive, highly realistic visuals and animations. It’s a fast, flexible workflow that combines real-world accuracy with creative freedom.
Learn more about Twinmotion here: twinmotion.com
#RealityScan, #Twinmotion, #Photogrammetry, #3DScanning, #BienenstockNaturalPlaygrounds, #UnrealFestBali
The session also walks through the process of taking photogrammetry data from a drone, processing it in RealityCapture, and turning it into an accurate site model.
Start with a solid design and all the right ingredients in place, and it all comes together using innovative landscape architecture plugins to shape natural playscapes, sometimes spanning beyond 20 acres.
Newsome concludes by bringing it all into Twinmotion to create immersive, highly realistic visuals and animations. It’s a fast, flexible workflow that combines real-world accuracy with creative freedom.
Learn more about Twinmotion here: twinmotion.com
#RealityScan, #Twinmotion, #Photogrammetry, #3DScanning, #BienenstockNaturalPlaygrounds, #UnrealFestBali
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