
Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
Watch this session recorded at Unreal Fest Orlando 2025 in which Matthew Campbell of Obsidian gives a tour of Unreal Engine 5 technologies and customizations used to ensure performance and quality in action role-playing game ‘Avowed’.
This session, focused on GPU, performance, and notable customizations, discusses the successes, failures and pain points encountered during production of ‘Avowed’, along with where and how the use of these features affected performance on the Xbox Series S/X and PC.
Under the hood, ‘Avowed’ incorporates several UE5 core render technologies including Lumen, Nanite, Virtual Shadow Maps, and ray tracing to achieve its performance and quality goals. This session explores the implementation of these technologies in the game.
Learn more about using Unreal Engine for video games here: www.unrealengine.com/uses/games
#Obsidian, #Avowed, #Lumen, #Nanite, #VirtualShadowMaps, #RayTracing, #GameDevelopment, #UnrealEngine, #UE5, #UnrealFestOrlando
This session, focused on GPU, performance, and notable customizations, discusses the successes, failures and pain points encountered during production of ‘Avowed’, along with where and how the use of these features affected performance on the Xbox Series S/X and PC.
Under the hood, ‘Avowed’ incorporates several UE5 core render technologies including Lumen, Nanite, Virtual Shadow Maps, and ray tracing to achieve its performance and quality goals. This session explores the implementation of these technologies in the game.
Learn more about using Unreal Engine for video games here: www.unrealengine.com/uses/games
#Obsidian, #Avowed, #Lumen, #Nanite, #VirtualShadowMaps, #RayTracing, #GameDevelopment, #UnrealEngine, #UE5, #UnrealFestOrlando
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