
Migrating Unreal Engine Infrastructure and Workflows to Azure | Unreal Fest Orlando 2025
This session delves into how The Coalition, the home of the Gears of War franchise, migrated key infrastructure and workflows to the cloud. Learn about the development challenges the team faced with traditional on-premise infrastructure and the need for a more scalable and efficient solution, especially when working with development partners on UE5.
Phil Cousins of The Coalition walks you through the migration process, showcasing specific technologies like Unreal Cloud DDC, Compute (code and shaders), CI/CD and their Pre-Submit Validation System. The session touches on topics like leveling up the team's cloud knowledge, making security a priority, dealing with user management, the need for a non-VPN solution, and how the team gathers and monitors user telemetry to improve development efficiency. Finally, he shares key learnings and recommendations from the migration process, emphasizing the importance of planning, collaboration, and embracing a cloud-first approach to development.
Phil Cousins of The Coalition walks you through the migration process, showcasing specific technologies like Unreal Cloud DDC, Compute (code and shaders), CI/CD and their Pre-Submit Validation System. The session touches on topics like leveling up the team's cloud knowledge, making security a priority, dealing with user management, the need for a non-VPN solution, and how the team gathers and monitors user telemetry to improve development efficiency. Finally, he shares key learnings and recommendations from the migration process, emphasizing the importance of planning, collaboration, and embracing a cloud-first approach to development.
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