
OddBot reinvents its animation pipeline for ‘Playdate with Winnie the Pooh’
Watch this video to explore how OddBot embraced real-time animation in Unreal Engine to create Disney Junior’s ‘Playdate with Winnie the Pooh’—and discovered a more collaborative, creative, and fun way to produce animation.
When the folks at Emmy-winning and Annie-nominated animation studio OddBot partnered with Disney Junior to create Playdate with Winnie the Pooh, they decided to take a bold new approach, transitioning from a traditional CG animation pipeline to one based on real-time production in Unreal Engine.
Find out how that decision uncovered an innovative way of making children’s animation—one that enhances collaboration, creativity, and speed without sacrificing charm.
Season three of “Playdate with Winnie the Pooh” premiered on Disney Jr. on January 17 and next day on Disney+
#RealTimeAnimation, #PlaydateWithWinnieThePooh, #UnrealEngine, #OddBot, #DisneyJunior
When the folks at Emmy-winning and Annie-nominated animation studio OddBot partnered with Disney Junior to create Playdate with Winnie the Pooh, they decided to take a bold new approach, transitioning from a traditional CG animation pipeline to one based on real-time production in Unreal Engine.
Find out how that decision uncovered an innovative way of making children’s animation—one that enhances collaboration, creativity, and speed without sacrificing charm.
Season three of “Playdate with Winnie the Pooh” premiered on Disney Jr. on January 17 and next day on Disney+
#RealTimeAnimation, #PlaydateWithWinnieThePooh, #UnrealEngine, #OddBot, #DisneyJunior
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