
Subculture Rendering and Calculations in Mongil: Star Dive | Unreal Fest Orlando 2025
In this session recorded at Unreal Fest Orlando 2025, Hyunggoo Kim (Michaelk) of Netmarble Monster dives into the visual rendering techniques used to bring Mongil: Star Dive’s subcultural environments to life.
Watch as he shares insights from the development process, focusing on shader optimization, GPU-based performance enhancements, and the architecture of the visual system, and explore how complex mathematical principles were applied to balance artistic fidelity with real-time performance—pushing boundaries and setting new benchmarks for visual quality in gaming.
The session also highlights the unique challenges of rendering culturally rich, stylized visuals and the innovative solutions that enabled their success.
Find out more about creating games in Unreal Engine here: unrealengine.com/uses/games
#MongilStarDive, #NetmarbleMonster, #GameDevelopment, #ShaderOptimization, #UnrealEngine, #UE5, #UnrealFestOrlando
Watch as he shares insights from the development process, focusing on shader optimization, GPU-based performance enhancements, and the architecture of the visual system, and explore how complex mathematical principles were applied to balance artistic fidelity with real-time performance—pushing boundaries and setting new benchmarks for visual quality in gaming.
The session also highlights the unique challenges of rendering culturally rich, stylized visuals and the innovative solutions that enabled their success.
Find out more about creating games in Unreal Engine here: unrealengine.com/uses/games
#MongilStarDive, #NetmarbleMonster, #GameDevelopment, #ShaderOptimization, #UnrealEngine, #UE5, #UnrealFestOrlando
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