
Impostors Among Fortnite: Turning Fortnite Into a Social Experience | Unreal Fest Stockholm 2025
This session recorded at Unreal Fest Stockholm explores the creation of one of the most successful social game modes in Fortnite, ‘Fortnite Impostors’, and how to apply similar principles to other game projects using Unreal Engine and UEFN.
The session dives into the technical foundations and design pillars behind building immersive and social multiplayer experiences.
Learn how to construct a flexible gameplay framework using a mix of Blueprints and C++ to create game modes that balance gameplay, communication, and social interaction, and take a deep dive into the game’s state machine, quick chat systems, and matchmaking, demonstrating the underlying structures and code that drive Fortnite’s Impostors mode.
From handling input and communications across different platforms to optimizing performance and tackling anti-cheat and game balance challenges, this session provides a comprehensive overview of the technical and design considerations required to create engaging social game modes. The session includes recorded videos and code snippets, giving viewers insight into the workflow within Unreal Engine and UEFN.
By the end of the session, you’ll have a deeper understanding of the tools and techniques required to build and expand social gameplay experiences across multiple platforms and games.
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#FortniteImpostors, #SocialGameplay, #Blueprints, #C++, #StateMachine, #ChatSystem, #Matchmaking, #UnrealEditorForFortnite, #UEFN, #Fortnite, #UnrealFestStockholm
The session dives into the technical foundations and design pillars behind building immersive and social multiplayer experiences.
Learn how to construct a flexible gameplay framework using a mix of Blueprints and C++ to create game modes that balance gameplay, communication, and social interaction, and take a deep dive into the game’s state machine, quick chat systems, and matchmaking, demonstrating the underlying structures and code that drive Fortnite’s Impostors mode.
From handling input and communications across different platforms to optimizing performance and tackling anti-cheat and game balance challenges, this session provides a comprehensive overview of the technical and design considerations required to create engaging social game modes. The session includes recorded videos and code snippets, giving viewers insight into the workflow within Unreal Engine and UEFN.
By the end of the session, you’ll have a deeper understanding of the tools and techniques required to build and expand social gameplay experiences across multiple platforms and games.
Learn more about UEFN here: unrealengine.com/uses/uefn-unreal-editor-for-fortnite
#FortniteImpostors, #SocialGameplay, #Blueprints, #C++, #StateMachine, #ChatSystem, #Matchmaking, #UnrealEditorForFortnite, #UEFN, #Fortnite, #UnrealFestStockholm
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