
The Future of Nanite Foliage | Unreal Fest Stockholm 2025
In this session recorded at Unreal Fest Stockholm, the Quixel team at Epic dive into the latest updates to Nanite Foliage content!
We explore new asset concepts regarding instancing; how to lean into fully opaque geometry solutions for foliage; and what the next steps are regarding animation for foliage.
There’s also a look at some of the latest content examples and how they work within our own pipeline, as well as tips on best practices.
We provide an introduction to how Unreal Engine can leverage voxels to represent foliage in the near and far distance, what you need to know to set this up, and the performance benefits it brings.
Learn more about Unreal Engine here: unrealengine.com
#NaniteFoliage, #Quixel, #UnrealEngine, #UE5, #UnrealFestStockholm
We explore new asset concepts regarding instancing; how to lean into fully opaque geometry solutions for foliage; and what the next steps are regarding animation for foliage.
There’s also a look at some of the latest content examples and how they work within our own pipeline, as well as tips on best practices.
We provide an introduction to how Unreal Engine can leverage voxels to represent foliage in the near and far distance, what you need to know to set this up, and the performance benefits it brings.
Learn more about Unreal Engine here: unrealengine.com
#NaniteFoliage, #Quixel, #UnrealEngine, #UE5, #UnrealFestStockholm
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