Dealing with Localized Keywords in Card Games | Unreal Fest Bali 2025
Card games involve a large amount of interconnected data. A single name for a status or a card can be referenced from many different points in the game, which can become a major issue if changes are needed later. This complexity only grows further when localization into multiple languages is involved.
In this session recorded at Unreal Fest Bali, Chutpisit Spawasu of Barking Kitten Interactive covers strategies for managing this kind of data using free tools like Google Sheets; organizing localization folders by locale; setting up a glossary system; importing large volumes of localized content through portable object (PO) files; and building Unreal Motion Graphics (UMG) interfaces to handle the localized data effectively.
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