
Crafting Parametric Hairstyles for MetaHumans | Unreal Fest Stockholm 2025
This session recorded at Unreal Fest Stockholm presents an accessible grooming system in Houdini designed to simplify the creation of MetaHuman hairstyles.
The presentation covers a streamlined, artist-friendly workflow that reduces complexity through parametric controls and region-based styling, enabling efficient hair generation without requiring deep technical knowledge.
Watch to explore a simplified import and export pipeline that ensures fast iteration and full compatibility with custom MetaHuman heads in Unreal Engine.
Learn more about the MetaHuman framework here: metahuman.com
#Grooms, #Houdini, #MetaHuman, #DigitalHumans, #MetaHumanCreator, #UnrealEngine, #UnrealFestStockholm
The presentation covers a streamlined, artist-friendly workflow that reduces complexity through parametric controls and region-based styling, enabling efficient hair generation without requiring deep technical knowledge.
Watch to explore a simplified import and export pipeline that ensures fast iteration and full compatibility with custom MetaHuman heads in Unreal Engine.
Learn more about the MetaHuman framework here: metahuman.com
#Grooms, #Houdini, #MetaHuman, #DigitalHumans, #MetaHumanCreator, #UnrealEngine, #UnrealFestStockholm
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