
Lighting Scalability Manager: Balancing Lighting on UEFN | Unreal Fest Orlando 2025
As real-time rendering becomes more demanding, balancing high-quality visuals with optimal performance is crucial for game developers, and lighting plays a pivotal role in immersion and gameplay. In this session, Paulo Corona of Creators Corp introduces you to the Lighting Scalability Manager, a tool and workflow designed to help creators balance lighting for different platforms and settings without sacrificing visual fidelity.
Attendees will discover techniques to manage lighting complexity in Unreal Editor for Fortnite (UEFN) projects, ensuring a consistent experience across devices, from high-end PCs to mobile platforms. Examples illustrate how to: hide and show lights and Post Process Volumes based on specific scalability settings; customize and optimize lighting per platform and situation; and ensure seamless transitions between quality tiers.
Whether you're an experienced developer or new to UEFN, this session aims to help you elevate your projects by balancing visual quality and efficiency. Unlock the potential of UEFN with the Lighting Scalability Manager and redefine how your games shine!
Attendees will discover techniques to manage lighting complexity in Unreal Editor for Fortnite (UEFN) projects, ensuring a consistent experience across devices, from high-end PCs to mobile platforms. Examples illustrate how to: hide and show lights and Post Process Volumes based on specific scalability settings; customize and optimize lighting per platform and situation; and ensure seamless transitions between quality tiers.
Whether you're an experienced developer or new to UEFN, this session aims to help you elevate your projects by balancing visual quality and efficiency. Unlock the potential of UEFN with the Lighting Scalability Manager and redefine how your games shine!
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