The Key to Moving Beyond Low Poly Modelling in Blender 5
#blender3d #gamedev #3danimation
Mastering the Subdivision Surface Modifier (Sub-D) is the single most important step in moving from basic low poly shapes to professional, high-poly 3D models. In this Blender tutorial, I show you why understanding the "Sub Div" modifier is the secret to clean topology and smooth surfaces.
Many beginners struggle with shading artifacts and pinching, these are almost always caused by a misunderstanding of how the Subdivision Surface modifier interacts with your mesh. I'll introduce you to a basic understanding of the subdivision Workflow and briefly look at Blender topology.
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Grant Abbitt (Gabbitt)
This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries. Live ...