
Creating Debug Tools with SlateIM | Unreal Fest Stockholm 2025
In this session recorded at Unreal Fest Stockholm, Epic’s Cody Albert provides a deep dive into the current features of SlateIM and offers some examples of how you can use it to accelerate your debug tool development.
Introduced in Unreal Engine 5.6, the SlateIM plugin leverages the existing Slate UI framework to allow for quick debug tool development and iteration in a style that tools programmers should find much more familiar than traditional Slate syntax.
This talk covers everything from SlateIM features and usage to best practices and the SlateIM roadmap.
Learn more about Unreal Engine here: unrealengine.com
#SlateIM, #DebugTools, #UE5.6, #UnrealEngine, #UE5, #UnrealFestStockholm
Introduced in Unreal Engine 5.6, the SlateIM plugin leverages the existing Slate UI framework to allow for quick debug tool development and iteration in a style that tools programmers should find much more familiar than traditional Slate syntax.
This talk covers everything from SlateIM features and usage to best practices and the SlateIM roadmap.
Learn more about Unreal Engine here: unrealengine.com
#SlateIM, #DebugTools, #UE5.6, #UnrealEngine, #UE5, #UnrealFestStockholm
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