How Small Can a Video Game Actually Be?
Back in the day, video games weren't bloated. They were small, optimized pieces of code that ran very fast on target hardware. There was no operating system, no middleware, no engines to contend with - just the developer, the machine and the bare metal to program on. Some of the most influential video games to ever exist were built in less than a few hundred kilobytes. Let's take a look as some of the most influential tiny games to ever exist.
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Sources:
► https://github.com/johnidm/asm-atari-2600/blob/master/pitfall.asm
► https://elite.bbcelite.com/
► https://web.archive.org/web/20111105013645/https://pitfallharry.tripod.com/MapRoom/PitfallMap.html
► https://www.youtube.com/watch?v=tfAnxaWiSeE
Music:
Artist: JazzCat
Title: Electric city
https://www.youtube.com/watch?v=Nr2SD-mFRps
Artist: Brian Johnson
Title: Hired Guns (1993)
https://www.youtube.com/watch?v=PEGAwobDAiM
Artist: Russell Shaw
Title: Syndicate Soundtrack - Assassinate
https://www.youtube.com/watch?v=-CmmxGBlGbI
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#TinyGames
Modern Vintage Gamer
I love Modern, I love Retro. Tech, Hardware, Gaming ...